Battle for the Republic
Races of the Roman World
Latins: The heart of the Republic and most numerous members of the Legions. Centered in Rome and Italia, but found everywhere in the Republic. Industrious, organized, expansionist. Almost all worship the Roman Pantheon. Those who have served in the Legions are skilled with sword, shield and javelin, and some have been trained in the cavalry corps. Common classes: Fighter, Cleric, Warlord. Less common classes: Bard, Rogue, Paladin, Warlock, Wizard, Sorcerer.
Gallic Celts: The peoples of Gallia (modern France), well versed with sword and spear and often skilled horsemen. Common in the Imperium’s Legions, often found fighting at the frontier. Some are fully Romanized, while others have retained their Celtic culture, including Druidic religion. Common classes: Fighter, Warlord, Druid, Ranger. Less common classes: Barbarian, Shaman, Rogue, Warden, Seker.
Iberian Celts: Renowned as fierce fighters, the Celts of inland Hispania resisted Roman conquest for the better part of two centuries. Now they are some of the Legions’ toughest conscripts. Skilled with axe, sword and bow. Like their Gallic cousins, many Iberians retain their Celtic culture, although those in the long-colonized coastal regions have been more fully integrated into Roman culture. Common classes: Barbarian, Fighter, Warlord, Shaman. Less common classes: Druid, Rogue, Ranger, Warden, Seeker.
Phoenicians: The descendants of vanquished Carthage, the Phoenicians are regarded as the worlds most able sailors. Most at home in Carthage and Africa or along the coasts of Hispania, Phoenicians are also commonly found serving in the Imperial Navy or on the decks of merchant ships across the Imperium. Most Phoenicians long ago adopted the Roman Pantheon. Common classes: Rogue, Fighter. Less common classes: Ranger, Cleric, Sorcerer, Warlord.
Aegyptians: The Aegytpian dwarves are famed as master builders, architects, and stonemasons, and many can now found throughout the Imperium leading construction of infrastructure, grand buildings, and roads. Many are versed in the ancient pharaonic traditions (Invoker class), and still more are priests of the Aegyptian Pantheon (Cleric, Runepriest & Avenger classes), although their preaching is not appreciated outside of their homeland. Common classes: Cleric, Runepriest, Invoker. Less common classes: Fighter, Avenger.
Britons: The halflings of Britannia are a stout folk, known for being adept with the hunting bow. They are only beginning to leave their isle and explore the Imperium they are now a part of, but it is increasingly common to come across a traveling bard of Briton gathering stories and songs to return to Britannia and share with their isle-bound kinfolk. Most retain druidic ways. Common classes: Bard, Rogue, Ranger. Less common classes: Druid, Shaman, Fighter, Seeker.
Caledonians: A fierce tribe of highland halflings in the northern lands of Britannia. As the tribes have so far successfully resisted Roman conquest, they are rarely found within the lands of the Imperium. They most commonly fight with axe and bow, adorned in traditional warpaint and colorful tribal tartans. Common classes: Barbarian, Shaman, Druid. Less common classes: Fighter, Ranger.
Hellenic Elves: The proud people of an ancient culture, the Hellenic elves once built might city states in the Grecian peninsula, achieving the heights of culture, arcane arts, and commerce long before the rise of the Republic. Since their absorption into the Roman Imperium, the Hellenic elves have neglected the martial for the arcane, and it is not rare to find a skilled bard or devout cleric amongst the race. Most worship the Roman Pantheon, although some still call them by their old Hellenic names. Common classes: Wizard, Warlock, Sorcerer, Bard. Less common classes: Fighter, Rogue, Cleric.
Parthian Elves: An independent and proud people who have begun to clash with the Roman Imperium along its eastern frontier. While their armies are not numerous, they are now well feared for their martial skill. They worship the Hellenic Pantheon. See more on the Parthian Empire here. Common classes: Fighter, Warlord, Ranger, Invoker. Less common classes: Paladin, Avenger, Warlock, Sorcerer.
Arabian Elves: A barbarian peoples of the Arabian desert lands. Unlike their Hellenic and Parthian cousins, known for their proud culture and rigid organization, respectively, the Arabian elves are a nomadic people living in small tribes. They are often skilled horsemen and some ply their lands as caravan traders, connecting the eastern lands of the Empire with the far-flung lands of the Orient. Common classes: Barbarian, Fighter, Ranger, Rogue. Less common classes: Bard, Warlock.
Jews: The gnomish Jews of Judaea are known for their religious devotion, as well as their skill at commerce and craft, although they have also been known as stalwart protectors of their lands and religious culture. Since the destruction of the Temple and the rebellion of the Macabees, many Jews have departed Judaea for more peaceful lands, often in small groups led by a rabbi. Common classes: Cleric, Rogue, Bard. Less common classes: Fighter, Warlock, Paladin, Avenger.
Minoans: The minotaurs of Minoan Crete were once at the heart of a powerful trading network that spanned the eastern and central Mare Internum. Now a shadow of their former glory, most Minoans have given up on trade and have become insular, sticking to their island home, where a small scattering of tribes and villages live amongst the crumbling stone of their ancient palace fortresses. A few younger minotaurs wander the Imperium as mercenaries or traders, often searching for old artifacts of their once great culture, and maybe, a way to revive or relive the one glorious past. Those who leave their homeland are glad to see others of their race, but rarely travel together. Being so uncommon among the prettier/softer races of the Imperium, wandering Minoans seek to ensure their names are forever associated with their deeds (if you have two minotaurs in the same camp, the ignorant smaller races can barely tell them apart let alone, say who did what in a raging battle!). Minoans are powerful warriors, keen adventurers, and some retain skill at the ancient crafts of their people, from painting to pottery and shipbuilding. Common classes: Fighter, Seeker, Barbarian. Less common classes: Warlock, Warden.
Departures from D&D Canon
Obviously there are quite a few departures here from the canonical roles played by the various races of the D&D world. For example:
Lifespans: The more long-lived races dont live quite so long as in traditional D&D worlds. Elves are known for their longevity, often reaching 200 before passing on, while dwarves and gnomes tend to live only a bit longer than humans, with their eldest approaching 100. The typical human or halfling lives to their 50s or 60s, unless felled by war or disease before then.
Racial Traits: Check with us before assuming racial abilities or skills map directly from the 4e D&D world to this world. Feel free to offer suggestions yourself and use common sense there. One thing I can think of now is that elves in this world don’t have any connection to the Fey, so no Fey-step or the like. The Hellenic and Parthian elves most closely map to 4e’s Eladrin, while Arabian elves are more like bread and butter 4e Elves (except think affinity for desert instead of forest). But depending on the type of character, you could play either D&D race. Also: elves can grow beards. You can’t have Grecian elves without big Aristotelian beards!