Key Provinces and Peoples

Rome and Italia

Where: Equivalent to modern Italy.
About: The heart of the Imperium and home to Rome. Italia has been united under Roman rule since the early years of the Republic. Italia is the Imperium’s center of government, military and naval power, and trade. All roads lead to Rome and whatnot. Home to Latin peoples, the oldest members of the Imperium. A major agricultural region and producer of finished metalworks, arms, and armor.
Races: Mostly Human (Latins, some from other provinces), small numbers of other races of the Imperium.
Languages: Latin.
Religion: Roman Pantheon.

Gallia

Where: Most of modern France, Belgium, part of northern Italy, western Germany.
About: Romans began conquest of Celtic peoples of Gaul, or Gallia, in the 387th Year of the Republic, completing the assimilation of Gaul into the Imperium in Year 432. While Gallic peoples long ago became citizens of the Imperium and have been “Romanized,” adopting Latin as the main language and the Roman pantheon as the official religion, a Druidic caste remains and Gallic is still spoken, particularly outside the Roman provincial capital of Lugdunum (modern Lyon). Most Gallic peoples still see themselves as members of tribes first, Gallia second, and the Imperium third. Still, the region is a populace one, and its citizens make up many of the legions now fighting on the Germanian front. In an attempt to further cement Roman identity and rule in the region, many veterans of the Roman Legions have been granted lands to resettle in Gallia. The region is an important source of timber, metals, and agriculture. Gallic people are known for skill with the spear and sword and many are skilled on horseback, making excellent conscripts for the Legions and Auxiliaries of the Roman Army.
Races: Human (Gallic Celts, Latins).
Languages: Latin, Celtic.
Religion: Roman Pantheon, Druidic.

Britannia

Where: Modern England and Wales.
About: The most recent addition to the Imperium, the Roman Legions spread north from ports in Gallia and Hispania to begin conquest of the island of Britannia in 543, beginning with the southeastern corner of the isle. Despite their renowned skill with the hunting bow, the diminutive halfling Britons of the isle fell to the Legions by 551, and have since begun to happily acquiesce to Roman rule as the agricultural and infrastructural advancements promised by the conquering Roman generals have begun to materialize. Some Britons in the western mountains of the island continue to resist Roman rule, however, while the fierce highland tribes of Caledonia have fought the Legions to a stand still in the north. As they concentrate on pacifying and integrating Britannia into the Imperium, Roman forces are working to subdue the remaining Britons (in modern Wales) while digging in to construct a fortified wall to defend against incursions from the barbaric Caledonians (modern Scotland). Londinium is the new provincial capital and main port for the export of the islands plentiful tin. The previously isolated halflings of Britannia are just beginning to filter out into the remainder of the Imperium.
Races: Halfing (Britons), some Humans (Latins, Gauls, and Iberians)
Languages: Britannian Celtic (English), Latin.
Religion: Druidic (native Britons), Roman Pantheon (Roman Legionnaires).

Hispania

Where: The modern Iberian peninsula.
About: The coastal region of Hispania along the Mare Internum was colonized by Carthage around Year 270, the region was conquered by the Imperium during the Second Punic War (290-307). After the final defeat of Carthage in 362, Rome soon turned its attention to the conquest and assimilation of the Celtic Iberian tribes of inland Hispania. The people of interior Hispania are hearty fighters however, and it took the better part of two centuries of war to bring the region fully within Roman control, with the last independent tribes defeated just a generation ago, in 526. The region is an important source of both metals and grains. CaesarAugusta is the capital of the region, with several important port cities along the cost of the Mare Internum. The peoples of the coastal region are now fully Romanized and have become citizens, while the recently conquered interior retains its Iberian culture. Like Gallia, veterans of the Roman Legions are now beginning to be resettles in interior Hispania in an effort to further Romanize the region.
Races: Human (Inland: Iberian Celts and some Latins; Coastal: Phoenicians and Latins, some Iberians).
Languages: Latin, Celtic, Phoenician.
Religion: Roman Pantheon (along coast and official inland religion), Druidic (dominant inland).

Carthage and Africa

Where: The coastal region of modern north Africa (Morocco, Algeria, Tunisia, Libya).
About: The home of Carthage, former seat of the Carthaginian Empire, Rome’s chief rival for control of the Mare Internum and adversary in the century-spanning Punic Wars, fought in three rounds from 265-362. Founded two centuries earlier by Phoenician peoples (from modern day Lebanon), the people of Carthage built a mighty naval empire and their famed general Hannibal nearly brought Rome to its knees in the Second Punic War. Rome finally bested its rival in the Third Punic War, raising Carthage to the ground in 362 and taking control of the Carthaginians vast network of colonies and ports across the Mare Internum. Rome rebuilt Carthage as its capital of the Province of Africa around the 400th Year of the Republic, and the city has since grown again into an important center of maritime trade, home to a Roman navy base and training academy, and the source of some of the finest commercial and military sailors in the Imperium. (Click here for a map of Roman Carthage)
Races: Human (Phoenicians, Africans, some Latins), some Dwarves (from neighboring Aegytpus).
Languages: Latin, Phoenician.
Religion: Roman Pantheon.

Aegytpus

Where: The portions of modern Egypt bordering the coast and the Nile valley. Click here for a map of Roman Aegyptus.
About: Home of the Aegyptian dwarven peoples, master builders and keepers of ancient arcane traditions. The Aegyptian Pharaohs ruled the region for hundeds of years, as successive dynasties united the Nile region, traded with Hellenic, Phoenician and Persian peoples, and constructed the famed pyramids and other mighty structures as symbols of their might and religious devotion. With the rise of Roman power across the Mare Internum, including Rome’s assimilation or conquest of Hellenic Greeks and Phoenician Carthaginians, the Dwarven Pharaohs brokered a peaceful assimilation of their nation into the Roman Imperium in the 478th Year of the Republic. As such, Aegyptus retains a degree of autonomy not afforded other provinces conquered by war. The region is technically the direct domain of the two Roman Consuls, with no provincial governor, although in practice, the descendants of the Pharaohs still govern, recaste as Prefects of the Imperium. Aegyptus retains a distinct religious pantheon (the Aegyptian Pantheon; some historic analogs here) and an arcane cast of magi. The Aegytpian Dwarves are famed as master builders, architects, and stonemasons, and many can now found throughout the Imperium leading construction of infrastructure, grand buildings, and roads. Alexandria is the capital and an important naval base and port. The region is a major producer and exporter of grain in the Nile valley.
Races: Dwarves (Aegyptian), some Humans (Latin, Phoenician).
Languages: Aegyptian & Latin, some Hellenic, Phoenician.
Religion: Aegyptian Pantheon.

The Hellenic Lands

Where: Ancient and modern Greece.
About: The elven city states of Hellenic Greece grew to power long before the rise of the Republic, developing sophisticated culture and religion, founding potent schools of arcane practice, and forming naval trade routes spanning the eastern Mare Internum. An ancient people, the Hellenic city states were proud and independent, and never united for long enough to form a lasting empire. The competing cities of Corinth (Corinthus) and Athens (Athenae), kept each other in check, sparring frequently and competing for influence over a set of smaller cities. As such, the Hellenic peoples never attained the might of modern Rome, paving the way for the Imperium’s conquest of the Hellenic city states, culminating with the defeat of Corinth and the loosely allied cities of the Achaean League in 362. The Hellenic cultural traditions had long ago permeated the region however, strongly influencing the early Romans, who had already adopted the Hellenic tradition of democratic rule along with manners of dress and a Romanicized version of the ancient Hellenic Pantheon. While Corinthus suffered after its military defeat and has not retained its former wealth or glory, Athanae escaped the conquest relatively unscathed, and is now a powerful center for the study of arcane magic, art, and theater.
Races: Elven (Hellenic), Human (Latin).
Languages: Latin, Hellenic.
Religion: Mix of Roman and Hellenic Pantheons.

Minoan Crete

Where: Modern Crete.
About: The Isle of Minoa, also known as Crete, lies in the eastern Mare Romanum and is home of the ancient Minoan race of minotaurs. For a thousand years prior to the rise of the Roman Republic, Minoan Crete was the central hub of a great network of colonies and trading posts that extended across the isles and peninsulas of the central and eastern Mare Internum. The Minoan trading empire gradually succumbed in the west to the rising powers of Carthage and Rome and to the Hellenic elves in the Peloponnese and across the islands north of Crete. By the time of the founding of Rome, a combination of declining trade, a series of natural disasters (earthquakes and a major volcanic eruption to the north of Crete) completed the decline of the once-great Minoan civilization, which now consists of a smattering of tribes and small villages that inhabit Crete. They are a matriarchal society, and being mostly herbivores, the Minoans have a unique balance with nature and agriculture. Ruins of great Minoan palace fortresses and trading colonies dot the islands and coasts of the eastern Mare Internum, the fading signs of their once-richly painted murals and broken artifacts evidence of the Minoan’s skill in arts and craftsmanship, which the minotaurs retain to this day. They are known for there superior ceramics, and in their day, ship building. As a bovine race, the Minoans were loath to leave their island home and set sail, but overcame their fears of water by constructing some of the finest ships of the day. Their fine ship designs inspired later Phoenician and Roman vessels. Now a nominal part of the Imperium, Rome maintains a small naval base and port for restocking vessels plying the waters around Crete, although they leave the Minoan tribes more or less along otherwise. This relationship suits the fairly xenophobic minotaurs just fine, as they prefer to keep mostly to themselves. That said, a few younger minotaurs choose to wander the Imperium as mercenaries or traders, often searching for old artifacts of their once great culture, and maybe, a way to revive or relive the one glorious past. Knossos was the ancient capital of Minoan civilization, and its crumbling remains are still the center of Minoan Crete. The small Roman port encampment and naval base at Alto Pelagius lies a couple miles from Knossos at the center of the islands northern shore, the only administrative presence of the Imperium on the isle.
Races: Minotaur (Minoan), a small port settlement of Humans (Latins and Phoenicians).
Languages: Minoan, Some Latin, Hellenic, Phoenician as secondary languages.
Religion: Hellenic.

Judaea

Where: Modern Israel and Palestine.
About: Home of the gnomish Jews. Long beset by competing empires along its borders, including the dwarven Pharaohs of Aegyptus, the Parthian elves of Persia, and the early Phoenecian humans, the Kingdom of Judaea secured its independence two centuries before the rise of the Republic. Jerusalem, the region’s capital, grew to a mighty city, the center of Jewish religion, arts, and culture. By the 445th Year of the Republic, however, Judaea’s neighbors had all been conquered or assimilated by the Romans (excepting the Parthian Elves to the east), and King Herod of Judaea chose to follow the path of the Aegyptian Pharaohs, agreeing to become a client state of Rome. In exchange for peaceful submission to Roman authority, Herod was granted dominion over the recently conquered Roman province of Syria to the north. A strong ruler, Herod managed to maintain the relative independence of Judaea. Although the Roman Pantheon nominally became the state religion when the region submitted to Roman rule, Herod managed to keep Judaic traditions and religion flourishing. That all changed with Herod’s death in 508, and the rise of his son Agrippa, who saw Judaea’s future in greater alignment with Roman culture and greater integration into the Imperium. The Jewish populace largely disagreed, chafing under heightened pressure to adopt the Roman Pantheon. By 516, Judaea was in open rebellion, as the rebels, known as Maccabees (for the stout gnomish hammers they fight with), defeated the relatively small Roman military presence in the region in an attempt to restore independence to Jerusalem and return the Jewish Temple to its former glory. After initial victory, the Romans sent legionaries to restore control of the region, driving the rebellious Macabees from Jerusalem and destroying the Temple in retaliation in 519. Small bands of Macabees have continued a long guerrilla war to this day, but have been driven further and further into the mountains of the region. Judaea is now under direct Roman military rule and Jerusalem is firmly in control of Imperium. Many Jews have now fled Judaea and can be found in rabbinic small bands (led by a rabbi) throughout the Imperium.
Races: Gnomish (Jewish), Human (Latin, some Phoenician).
Languages: Hebrew, Latin.
Religion: Jewish.

Key Provinces and Peoples

Battle for the Republic JDJenks